iZotope Dialogue Match (Win)

iZotope Dialogue Match (Win)
  • iZotope
  • Dialogue Match
  • v1.0.2

iZotope Dialogue Match analyzes a dialogue audio file, learns the sonic profile of the file (reverb, EQ, and ambience data), and directly applies that profile to another piece of dialogue. Match ADR to production audio, boom to lav audio, and localized audio to production audio in seconds.

iZotope Dialogue Match Features

Traditionally, the method of matching audio clips recorded in several environments or captured using different microphones required hours of EQ tweaking and reverb crafting—until now. With the power to instantly learn and transfer reverb, EQ, and ambience content between audio files, Dialogue Match helps maintain a way of space and atmosphere between your scenes and keep your audience within the moment.

Meet the Dialogue Match modules

EQ

Dialogue Match uses iZotope’s powerful EQ matching mechanics so as to supply a comprehensive replica of your reference file’s spectral profile. Select a clip as a reference, then quickly match the tonal aspects of any piece of dialogue and apply it to a different.

Reverb

Combining the newest innovations in iZotope machine learning with beloved Exponential Audio reverbs, Dialogue Match’s Reverb module is an industry first. By analyzing the reflections in your audio files, Dialogue Match instantly generates an identical reverb preset to put both files within the same virtual space.

Ambience

Dialogue Match leverages the facility of RX’s ambience matching technology to capture and make a more comprehensive profile of your dialogue recordings. Achieve authentic noise floor parity across any number of audio files in two simple clicks.

iZotope Dialogue Match Global features

  • Advanced and Bypass controls for each module
  • Fully resizable UI
  • Save and load global Snapshots and Reference profiles
  • Spectral display for Reference and Apply To profiles

Reverb module

  • Wet/Dry controls
  • Early Reflections Level
  • Early Reflections Time
  • Tail Attack
  • Tail Level
  • Tail Predelay
  • Tail Time
  • Chamber reverb
  • Hall reverb
  • Plate reverb
  • Output Filter
  • Density control

EQ Module

  • Dry/Wet controls
  • EQ nodes
  • Bell node shape
  • High Pass node shape
  • High Shelf node shape
  • Low Pass node shape
  • Low Shelf node shape

Ambience module

  • Trim
  • Spectrogram display

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