- Publisher: Tone Empire
- Product: Locness V2
- Version: 1.1.2 Incl Keygen-R2R
- Formats: VST3 / AU / AAX
- Requirements: Windows 10 or later / OSX 10.13 or later (M1 Supported)
What does Locness V2 do?
Drums…, the most crucial part of your mix that can make or break a track.
For decades pro engineers have used various combinations of compressors, pre-amps, eq’s, and saturation to make styles of sounds that stand out. Not just a compressor or eq, Loc-Ness is the mystical plugin that brings all the right controls and colors for drums to your workstation.
This is a dedicated channel designed for processing Individual Drum Hits, The room sound, and the entire drum bus.
Locness V2 Features
Features 4 carefully modeled analog signal paths for light to crunchy saturation with the “Crust” control.
Use “Smash” to neatly limit and sustain the sound into pleasing “Splat” or “Thrust”.
Two filters let you zone into bands that you want to process, leaving the rest of the sound untouched. Dedicated wet and dry controls to carefully dial in the details of the sounds in your head.
Works great with acoustic as well as electronic drum recordings.
This processor makes it effortless to make pleasing drum sounds quick, no matter what the source is. Loc-Ness can also be creatively used on other sounds such as Bass & Guitars, Pianos, strings, Vocals, and other percussions.
CRUST + SMASH
CRUST (SATURATION) / INPUT GAIN
Effect: Increases the saturation ( Tone Color ) drive with this control.
Select the type of saturation from modes 1 thru 4.
SMASH (LIMITER) / INPUT GAIN
Effect: Heavy limit ( Sustain ) the signal as you dial more of this effect. The Signal flows from Crust to Smash in a serial manner.
This Processing is reminiscent of 1176 Compressor’s ” All Buttons In ” ” Smash ” mode but Smoother.
A Low Cut and High Cut Filter lets you zone into the frequency band that you want to process and leave the rest of the signal untouched.
So that Crust ( Saturation ) & Smash ( Limiting ) apply to the only this rage.
Here we provide – low cut and high cut first-order filters to affect the signal going into the saturation and then compression section. Hence one can change the effect of “Crust” and “Smash” by the prefilter.
This is excellent for removing bass and harsh high frequencies which will be amplified by Crush and Smash.
This section has a full range low cut and high cut filter section to shape the sound post-crash and smash. This is especially useful when blending in the dry signal with the processed signal.
PHASE + TRIM + ATTACK
Retain or invert the phase of the wet signal
Attenuate the master mix of Dry and Wet with this control.
The attach on lets the compression attack kick in very quickly and “Smashing” the sound instantly. The Attack-off setting lets the initial transients through, before the compression kicks in, this helps retain the low end / Kicks, etc, and then smashes the rest of the Spectrum.