![Audiority Space Age 555 [WiN] 1 | Plugin Crack Space Age 555 by Audiority, a vintage tape echo, chorus and spring reverb audio effects plugin modeled after the Roland Chorus Echo RE-501 and SRE-555 hardware units.](https://plugincrack.com/wp-content/uploads/2026/05/audiority-space-age-555.webp)
- Product: Space Age 555
- Developer: Audiority
- Version: 1.0.3
- Format: VST3, CLAP, AAX
- Requirements: Windows 7 or later
- Source: audiority.com/shop/space-age-555
Space Age 555 is a software simulation of the Roland Chorus Echo RE-501 / SRE-555 — the stereo-output tape echo unit released in the late 1970s as a direct successor to the RE-201. The DSP models the capstan/motor tape transport mechanism, a bucket-brigade device chorus derived from the original hardware circuit, and a spring reverb, all running simultaneously with a shared Baxandall tone stage that affects both the echo repeats and the reverb tail. It sits at the end of a signal chain as a primary space processor rather than a mixing insert. The differentiating characteristic is the three-system interdependence: the chorus, echo, and reverb share the same signal path and are shaped by a single EQ, so tonal adjustments colour all three sections together.
Key Takeaway
Sessions built around layered ambient pads, lo-fi drum loops, dub productions, or lead guitar processing in genre contexts that tolerate or require imprecision in the repeats are the natural deployment. It replaces a general-purpose tape delay when all three effect types — echo, modulation, and room — are needed from one unit without routing complexity. The spring reverb is functional but not the draw; it lacks the upper-frequency complexity of a dedicated spring emulation. Engineers building dense arrangements who need delay tails that stay out of the way without ducking configuration can move to other tools.
Six Head Positions and What They Do to Timing
The echo engine offers six discrete head configurations mapped to the original machine’s physical head positions. Positions 1 through 3 route signal to a single playback head each — the delay time at each is determined by the motor speed and the fixed distance between the heads, not a free-running millisecond timer. Position 4 activates Heads 1 and 2 simultaneously, producing a two-tap pattern. Position 5 combines Heads 1 and 3, extending the rhythmic spread. Position 6 brings all three heads active, generating a three-tap cascade whose interval ratios are fixed by the hardware geometry.
In Sync mode, motor speed locks to host BPM and the heads snap to the closest beat subdivision: Head 1 to a half note, Head 2 to a triplet, Head 3 to the reference beat, the Sound on Sound head to a dotted value. Above 260 BPM the plugin halves the RPM to keep the resulting delay times musical rather than compressing them to audible flutter. Disabling Sync and reducing Motor Speed manually extends delay times while simultaneously darkening the repeats and introducing motor-style pitch instability — a deliberate trade, not a defect in the modeling.
The Repeat Rate knob controls the motor speed continuously when Sync is off, and the Intensity knob sets feedback depth when the Repeat switch is moved to Repeat. Single-repeat mode produces one discrete echo per input transient regardless of the Intensity setting; feedback does not accumulate until the switch is flipped. Producers working in arrangements where a delay tail needs to disappear quickly — a snare hit, a staccato stab — benefit from single-repeat mode without needing an automation lane.
The six-mode architecture is less flexible than a multi-tap delay with arbitrary tap placement. No mode allows custom head spacing, and the tap ratios in multi-head positions are determined entirely by the original machine’s geometry. Anyone needing delay intervals outside those fixed positions needs a separate unit.
Tape Saturation Path, Age Control, and the Compander
Repeats pass through a saturation model that accumulates grit with each feedback cycle. The first repeat is warmer and slightly softer than the input; subsequent repeats progressively lose high-frequency content and gain harmonic density. This high-frequency roll-off with each pass is the mechanism that keeps long feedback runs from turning into a harsh wall of sound — the self-filtering behavior of the tape itself acts as an informal feedback limiter.
The Age trimmer in the global footer controls the stability and coloration of the unit’s modeled tape condition. At low Age settings, saturation is mild and pitch drift is minimal — repeats stay close to the original pitch center. Cranking Age increases flutter, introduces broadband noise character, and thickens the saturation on every stage including the dry signal path. Motor Speed in the footer extends or compresses delay times when Sync is off while also influencing how much mechanical instability colours the output.
An internal compander — a compressor-expander circuit modeled after the original hardware’s noise reduction system — is always active. On clean input signals at moderate gain, the compander is inaudible. At higher input levels or with elevated Age settings, it contributes a mild pumping quality that becomes part of the textural character rather than a background artifact. This is the original machine’s behavior, not a plugin artifact, and it cannot be disabled separately.
The HQ button in the toolbar enables oversampling to reduce aliasing when the saturation stage is pushed hard. Without HQ, high-frequency aliasing appears at extreme saturation settings. For tracking or sound design passes where CPU headroom is limited, running without HQ is workable at moderate drive levels. For final rendering or detailed listening, HQ removes the aliasing cleanly. CPU cost scales noticeably at higher buffer settings with HQ active, and running multiple instances under HQ in a dense session requires monitoring overhead.
BBD Chorus: Stereo Split and the Fake Stereo Architecture
The bucket-brigade device chorus models the RE-501’s onboard modulation circuit. The Chorus Intensity knob adjusts rate — faster settings produce a warbly, pitch-detuned shimmer; slower settings create a broad, lazy swell that widens the stereo image without obvious modulation artifacts. The chorus is not a clone or an instance of a generic BBD algorithm; it models the specific timing and clock behavior of the original hardware circuit, including the slight frequency-dependent degradation that BBD chips introduce.
The routing architecture follows the original machine’s stereo output configuration. With Full Stereo off, the plugin splits the outputs as the hardware did: the Direct signal sits in the left channel, the Echo sits left, the Reverb sits left, and the Chorus runs across both L and R. The Sound on Sound head sits right. This is the “fake stereo” mode — the width is not created by panning a processed signal but by the physical routing of different effect sections to different outputs on the original hardware. Activating Full Stereo mode switches to a conventional stereo spread that distributes all elements across the field.
For sources that will sit in a mono-summed context — broadcast, club PA systems, phone playback — the fake stereo mode has clear implications. The stereo field collapses predictably because the Chorus, which runs across both channels, is the only element carrying center-to-sides spread; the Direct and Echo signals are hard left. Testing mono compatibility before committing to fake stereo on material heading for mono playback is a necessary step.
The Chorus section can be bypassed entirely via its footer switch without affecting the Echo or Reverb paths. Running the echo and reverb without modulation produces a cleaner, less animated delay character suited to situations where pitch stability in the repeats matters — melodic instrument tails, pitched percussion, synth arpeggios.
Sound on Sound Head: Loop Behavior and Practical Ceiling
The Sound on Sound head functions as a continuous overdub engine. Signal passing through it accumulates on each revolution — each pass adds a new layer over the previous material without erasing it, producing a density build that extends as long as the input continues feeding it. The SonS Volume knob controls the output level for both the Echo heads and the Sound on Sound head simultaneously; there is no independent volume control for the SonS output separate from the Echo output.
At moderate SonS Volume levels, the layered build retains definition across the first several passes. As passes accumulate, the tape saturation model on the SonS head applies the same high-frequency roll-off as the regular echo path, so each additional layer loses clarity incrementally. Extended ambient accumulation naturally produces a wash rather than a stack of distinct layers — the sonic result is a textural depth rather than a reconstructable loop. Controlled overdub work, such as building a chord pad from individual notes played in sequence, works cleanly for three to five passes before the accumulated saturation softens the layer boundaries.
The SonS head is not a looper with transport controls. There is no dedicated erase, clear, or reverse function. The feedback trimmer in the footer sets the maximum feedback level across both the regular echo path and the SonS head — it acts as a ceiling rather than a per-head parameter. A session that needs a loop that holds indefinitely at fixed volume, or one that can be stopped, reversed, or cleared on demand, requires a dedicated looper. The SonS head addresses ambient accumulation and tape-style wash; it does not address loop-based composition workflows.
Ducking in the footer automatically attenuates the delayed output relative to the input signal amplitude and the current delay time. With a transient-heavy input like a drum loop or percussive rhythm guitar, Ducking keeps the wet signal from obscuring the direct sound during playing and lets it open up in the gaps between transients. The control is a trimmer rather than a ratio-and-threshold compressor; it does not offer the surgical precision of a sidechain compressor rig, but it handles most common delay-audibility problems in dense arrangements without additional routing.
Where RE-501 Modeling Stops
The plugin models the RE-501 / SRE-555 hardware’s signal path and operational behavior. It does not model circuit component aging beyond what the Age trimmer provides — the trimmer is a global character control, not a per-component degradation simulation that evolves over session time. The noise floor is adjustable via the Noise Level trimmer in the footer and can be reduced to near-zero; the original machine’s noise floor was a fixed artifact of the tape and BBD medium, not a parameter. Removing noise produces a cleaner sound than the hardware would deliver, which is either a fidelity departure or a production convenience depending on the session.
The spring reverb models the RE-501’s built-in tank. The Reverb Volume knob is the only control; there is no decay, pre-delay, or color adjustment for the reverb independently of the Baxandall EQ stage. The Bass and Treble controls affect the reverb tail alongside the echo repeats — there is no way to EQ the echo and reverb separately. For sessions where the delay tail needs a different tonal balance than the reverb, this presents a routing constraint. Placing a separate EQ after the plugin and frequency-splitting into two return channels is the workaround, but it adds latency and routing complexity that the plugin itself does not solve.
The interface provides no numerical readout for delay time in milliseconds, motor speed in RPM, or exact BPM-relative values outside of Sync mode. Engineers accustomed to reading delay times directly from the plugin display have to either measure the output in a DAW or accept the sonically-referenced workflow the hardware model implies. This is a deliberate design position, not an oversight — the original machine had no readout either — but it is a friction point in modern session contexts where timing accuracy is tracked precisely.
FAQs
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Does Space Age 555 work as a standalone delay without the chorus and reverb active?
All three sections — Chorus, Echo, and Sound on Sound — have individual bypass switches in the footer, and the Reverb Volume can be reduced to zero. Running echo-only removes modulation and reverb from the signal path, leaving the tape saturation model, the six head configurations, and the Baxandall EQ active on the repeats. The Baxandall stage continues to affect the signal even with Chorus and Reverb bypassed, so tonal shaping of the echo repeats remains available as a standalone delay tool.
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How does the fake stereo mode behave when the session is summed to mono?
In fake stereo mode, the Direct and Echo signals output left-only while the Chorus runs across both channels and the Sound on Sound head outputs right-only. Mono summing combines these; the Echo and Direct merge with the left half of the Chorus signal while the SonS head merges with the right half. The result is audible but asymmetric — the relative levels of Echo and Chorus in the mono sum differ from the stereo image. Full Stereo mode distributes all sections conventionally and collapses more predictably.
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What is the practical difference between the Motor Speed trimmer and the Repeat Rate knob?
Motor Speed in the footer sets the maximum ceiling for how fast the tape transport runs — it determines the upper limit of the delay time range available across all six head positions. Repeat Rate, the main panel knob, then positions the actual speed within that ceiling. Reducing Motor Speed extends all possible delay times simultaneously and introduces more tape instability and darker coloration at the expense of fine rhythmic subdivision resolution. Repeat Rate adjusts the setting within whatever ceiling Motor Speed establishes.
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Can the Sound on Sound head produce a stable held loop at consistent volume?
The SonS head accumulates overdubs without discrete transport control — there is no hold, clear, or volume-lock function. Volume behavior at the SonS output is governed by the shared SonS Volume knob alongside the Echo heads. Each revolution adds signal rather than replacing it; tape saturation incrementally compresses dynamic range across the build. For a loop that holds steady at a defined volume, a dedicated looper plugin is necessary. The SonS head is a textural accumulation tool, not a looper with transport.
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Does the Phase Flip button added in v1.0.3 affect the stereo output character?
The Phase Flip button, added in the November 2025 update to address phase cancellation with the Mix knob, toggles the original hardware’s phase behavior on when set to ON. The update corrected a phase cancellation issue that occurred when the Mix knob was engaged with Full Stereo mode active. With Phase Flip set to ON, the output matches the original RE-501 phase relationship between direct and processed signals. With Phase Flip off, the corrected phase behavior from v1.0.2 applies — cleaner mono summing when Mix is used, at the cost of departing from the exact hardware phase character.
Audiority Space Age 555
Space Age 555 is a software simulation of the Roland Chorus Echo RE-501 / SRE-555 — the stereo-output tape echo unit released in the late 1970s as a direct successor to the RE-201. The DSP models the capstan/motor tape transport mechanism, a bucket-brigade device chorus derived from the original hardware circuit, and a spring reverb, all running simultaneously with a shared Baxandall tone stage that affects both the echo repeats and the reverb tail. It sits at the end of a signal chain as a primary space processor rather than a mixing insert. The differentiating characteristic is the three-system interdependence: the chorus, echo, and reverb share the same signal path and are shaped by a single EQ, so tonal adjustments colour all three sections together.
Price: 48.30
Price Currency: EUR
Operating System: Windows 7
Application Category: Multimedia