![Exo Audio PRYSM [WiN] 1 | Plugin Crack exo audio prysm | Plugin Crack](https://plugincrack.com/wp-content/uploads/2026/09/exo-audio-prysm.webp)
- Product: PRYSM
- Developer: Exo Audio
- Type: Granular Sampler
- Version: 1.0.2
- Format: VST3
- Requirements: Windows 10 or later
Infinite ways to flip your samples.
One plugin. Different ways to use it.
Build inside & render
Chop and effect the loop inside, then drag the finished WAV into your project.
Play chops in your piano roll
Every slice mapped to its own key — play the chops like notes.
Freeze & scrub in STOP mode
STOP freezes one spot. Scrub it by hand and reshape it with the grain knobs.
100 factory presets. Ready to play.
Drop your sample. Presets do the rest.
One click loads the whole setup — slices, grains, effects, the field — onto whatever sample you have loaded. Browse by bank or by tag, star favourites, save your own.
RANDOMIZE — tuned by hand
Trained on hundreds of hand-built patches. Lock what you like, reroll the rest.
Recompose your loop into a new one.
Every layer on its own timeline.
BANDS splits one sample into up to 8 layers — by frequency, or by sound identity — and gives each one its own row.
Shift a layer on the grid, pull one down, mute another — the wave redraws live and the loop becomes a new one.
- FREQ and COMP separation modes
- Per-layer level, mute and grid shift
- TIME RND finds grooves you would not program
Nine effects, any order.
COLOR
Everything lands in key.
A harmonize engine: it hears the key of your sample and pulls every note onto it — or onto any scale you set on the built-in keys.
SMEAR
The sound blooms out of itself.
Melts the sound into a trailing texture — from a light haze behind the mix to a cloud the whole loop dissolves into.
BLOOM
From a room to forever.
SIZE takes the tail from a tight room to a hall with no end. SHIMMER floats an octave above it, WIDTH throws it to the sides.
PULSE
Cut a flat loop into a rhythm.
A volume gate locked to the grid — pick a shape or draw your own curve. What went in flat comes back out moving with the beat.
FILTER
One knob, the whole range.
One knob runs the whole way from muffled to razor thin, and a MOTION curve you draw sweeps it in time. Push SPECTRE and it stops filtering — it rebuilds the sound from its loudest partials.
DELAY
Fill the space behind the loop.
Synced ping-pong from 1/16 to 1/2. Every repeat lands darker and further out, so the tail sits behind your chops instead of covering them.
COMP
Make the loop hit.
Multiband compression working both ways on one DEPTH knob — buried details come forward, peaks stay put, and the loop sounds finished instead of raw.
EQ
Cut what you want.
One TILT knob leans the whole loop dark or bright. LOW, MID and HIGH sit next to it for the one band that actually needs it.
One point runs the field.
Move the dot, the mix moves with it.
Every effect in the field holds its own spot, and where the dot lands sets the balance between them. Let MOTION drive it along a figure locked to the grid, or hit SPREAD and every chop takes its own spot, each landing with a different balance.
- Drag one point — every effect in it follows
- SPREAD gives every chop its own place
- Motion figures + freehand paths, grid-locked
