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- Product: PSP auralComp v2
- Developer: PSPaudioware
- Version: 2.0.0
- Format: VST, VST3, AAX, AU
- Requirements: Windows 7 or later, macOS 10.14 or later
- Source: pspaudioware.com/products/psp-auralcomp
PSP auralComp v2 is a multichannel compressor plugin built around immersive-aware dynamics processing and multiple analog-style compression models. It combines surround-capable routing, selectable compressor types (VCA, FET, Opto, Old Timer), and integrated parallel compression into a flexible dynamics engine. Focused on maintaining spatial balance and density in immersive formats, it emphasizes controlled multi-channel compression rather than stereo-linked gain reduction. It functions as an immersive audio compressor plugin for shaping dynamics in Dolby Atmos, surround, and advanced bus processing workflows.
Key Takeaway
PSP auralComp v2 is used when standard compressors start collapsing spatial mixes. Unlike stereo-focused compressors, it maintains channel relationships while adding density, making it more effective for immersive mixing where translation between speakers and headphones becomes unpredictable.
Multichannel compression engine maintaining spatial balance across surround formats
PSP auralComp v2 processes audio across multi-channel configurations, including surround and immersive formats, without collapsing the spatial field. Each channel can be handled within a unified dynamics framework while preserving positional integrity.
Unlike traditional stereo compressors that link channels and reduce width, this avoids pulling elements toward the center during gain reduction. This makes it more suitable for Dolby Atmos and surround workflows where spatial placement is part of the mix itself.
This removes the need to split processing across multiple compressors just to maintain spatial balance in multi-channel sessions.
Multiple compressor models shaping tone instead of stacking plugins
The plugin includes several compressor types—VCA, FET, Opto, and Old Timer—each introducing a distinct dynamic response and tonal character. These models behave differently depending on transient content and input level.
Instead of stacking separate compressor plugins to achieve different tonal results, this replaces that workflow with selectable models inside a single processor. That allows tonal variation across different buses without changing tools.
This becomes useful when assigning different compression styles to drums, instruments, or spatial layers within the same session.
Built-in parallel compression controlling density without routing complexity
A dedicated mix control allows blending compressed and dry signals directly within the plugin. This enables parallel compression without additional buses or routing.
Unlike DAW-based parallel setups that require duplicate tracks or aux channels, this removes the need for external routing just to achieve controlled density. Transients can remain intact while low-level detail is enhanced.
This is especially effective in immersive mixes where maintaining clarity across multiple speaker positions is critical.
Channel-specific control including LFE handling avoiding unwanted low-end compression
The plugin allows selective control over which channels are affected by compression, including the ability to exclude LFE channels. This prevents low-frequency energy from being over-compressed or distorted.
Unlike standard compressors that apply uniform processing across all channels, this avoids unintended low-end artifacts in surround mixes. It allows more precise control over how dynamics behave across different parts of the spatial field.
This becomes important in bass-heavy mixes where uncontrolled compression can reduce impact or clarity.
Preset snapshot system enabling fast A/B decisions across complex mixes
A built-in favorites system allows storing and recalling multiple compressor settings instantly. This supports rapid A/B comparison between different configurations during mixing.
Instead of manually adjusting parameters or saving external presets, this replaces slower comparison workflows with immediate recall inside the plugin. It speeds up decision-making when balancing density, tone, and spatial consistency.
This is particularly useful in immersive sessions where small changes can significantly affect perception across playback systems.
Immersive compression workflow focused on density without spatial collapse
PSP auralComp v2 is built around maintaining density while preserving spatial structure. It performs best in surround and immersive workflows where traditional compression often reduces width and depth.
Unlike stereo compressors that prioritize level control over spatial integrity, this maintains separation between channels during heavy compression. It’s less suited for simple stereo tasks where faster, lighter compressors may be more efficient.
In complex mixes, it replaces multi-plugin chains typically used to control dynamics across different channel groups while preserving translation between playback systems.
FAQs
-
What makes PSP auralComp v2 different from regular compressors?
It’s designed for multi-channel and immersive formats, maintaining spatial balance during compression instead of collapsing the mix like typical stereo compressors.
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Can it be used for stereo mixing?
Yes, but it’s more advanced than necessary for simple stereo tasks. Lighter compressors may be faster for basic workflows.
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Does PSP auralComp v2 support Dolby Atmos workflows?
Yes. It supports multi-channel routing and processing, making it suitable for Dolby Atmos and surround mixing environments.
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Is it CPU intensive?
It can be heavier than standard compressors due to multi-channel processing, especially in large immersive sessions with multiple instances.
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Does it replace using multiple compressors in a mix?
In many cases, yes. Its multiple compression models and routing flexibility reduce the need for stacking different compressors across buses.
PSPaudioware PSP auralComp v2
![PSPaudioware PSP auralComp v2 [WiN-MAC] 2 | Plugin Crack pspaudioware psp auralcomp v2 | Plugin Crack](https://plugincrack.com/wp-content/plugins/speedycache-pro/assets/images/image-palceholder.png)
PSP auralComp v2 is a multichannel compressor plugin built around immersive-aware dynamics processing and multiple analog-style compression models. It combines surround-capable routing, selectable compressor types (VCA, FET, Opto, Old Timer), and integrated parallel compression into a flexible dynamics engine. Focused on maintaining spatial balance and density in immersive formats, it emphasizes controlled multi-channel compression rather than stereo-linked gain reduction. It functions as an immersive audio compressor plugin for shaping dynamics in Dolby Atmos, surround, and advanced bus processing workflows.
Price: 99
Price Currency: USD
Operating System: Windows 10, macOS 10.14
Application Category: Multimedia
4.5
